Infinity by Corvus Belli
Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic.
“What makes Infinity different from other games?
Infinity tends to be a bit more complicated/complex than most other minigames of its size. Rather than 20-30 pages of core rules and then various supplmental special rules depending on what you’re using, Infinity has roughly 300 pages worth of rules, most of which will be relative in any given game. Being originally inspired by an RPG the creators were playing, it’s no surprise that the ruleset for Infinity still closely rivals that of RPGs.
At its core, two important mechanics set Infinity’s system apart: Using Orders to active troops and players using face-to-face rolls in competition when trying to perform actions against each other during the same activation.
Orders: At the beginning of each player’s turn, every living unit they have still on the table generates an Order. Those Orders are then used to activate their troops one at a time. However, unlike other games where most troops can only be activated once per turn, Infinity allows you to spend your Orders however you like, including activating the same troop as many times as you like.
This means that one troop’s threat is potentially much greater than just the distance he can cover with one Order if you’re willing to spend multiple Orders to get him going. No single troop can be taken for granted.
This also acts as a type of resource management with players having to weigh the decisions of which troops need those Orders most. After all, spending all your Orders on one troop on one side of the table means all your troops on the other side were stationary for that turn.
That said, during your turn, your opponent’s troops don’t just sit idly by while you run past them. No. Whenever your activated troops are within line of sight of an opposing troop, he’s allowed to react (known as an ARO). The most common example of an ARO is to shoot at the active troop.
Face-to-face rolls: Typically, most actions more complex than moving require you to roll a 20-sided dice against the troop’s relevant stat to see if he succeeds at doing it, such as shooting at an enemy. However, if that enemy sees you and AROs to shoot back at you, both of your rolls are directly opposed to each other, influencing each other’s chances of success and leaving only one player capable of succeeding in their action. (Rules Tutorial – Rolls and Rules Tutorial – Modifiers)
If you shoot at me, I’m able to defend myself and shoot back, leaving it up to the dice to see who’s the better shot and still standing when the smoke clears. This mechanic makes Infinity very engaging for both players regardless of whose turn it actually is.”